This book "features a series of in-depth case studies exploring a range of both universal and unique design methods. Chapters investigate typical creative strategies--Research, Inspiration, Drawing, Narrative, Abstraction, Development, and Collaboration--examining the work of twenty-three graphic designers from around the world."
This book explores 100 traditional and modern typefaces in loving detail, with a full spread devoted to each entry. Characters from each typeface are enlarged and annotated to reveal key features, anatomical details, and the finer, often-overlooked elements of type design, which shows how these attributes affect mood and readability.
Joe la Pompe has selected 100 popular visual ideas and recurring subjects in the world of commercials-from symbols, great names from history or fiction, to themes in a variety of ways. This international survey offers insight as well as inspiration and allows the reader to better understand the power of visual seduction.
A source book of visual ideas and strategies for visual communication How to Solve any Creative Brief: An A Z of Ideas explains the key ideas, sources of inspiration and visual techniques that have been used throughout design history.
Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, edition 2 offers ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion.
This is the first global survey of typographic art installations in public spaces. Public spaces are saturated with a discordant mix of messages, but sometimes a sentence, a word, or even an individual letter stops us in our tracks. This book features thirty-seven typographic installations in public spaces that demand attention with their graphic impact and communicative power.
Discover the very latest trends and innovations in the international field of signage design. "Which Way To Go?" is a superbly illustrated and fully up-to-date compilation of the most innovative international projects of place-making, way-finding and signage design.
In the networked, multimedia era of Internet 2.0, the only way for advertisers and brands to connect with the notoriously difficult youth market is to get involved with the cultures and subcultures that make up their world.
Graphis Design Annual 2013 features the most compelling design work of the year selected from hundreds of international entries. This volume includes Platinum award – winning entries from Alt Group, GQ Magazine Turner Duckworth, Strømme Throndsen Design and White Studio
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